Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Wear and Tear (GMTK Jam 2026)View game page

Submitted by JohnstinianGames — 1 hour, 26 minutes before the deadline
Add to collection

Play game

Wear and Tear (GMTK Jam 2026)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#87021.7652.250
Enjoyment#92891.8632.375
Narrative#95631.4711.875
Creativity#96571.9612.500
Artwork#100391.5692.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The whole game revolves around a central countdown that will end a player's run when it hits 0.

(Optional) What would you like to be called if GMTK features your game?
Johnstinian Games

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I really liked the concept of having to turn off different parts of yourself to increase the timer. Also the sound of the timer is really unnerving, which adds to the atmosphere. Overall I had fun!

Submitted(+1)

I enjoyed the short and sweet survival aspects, where you have a bunch of crazy weapons and you run around into the missiles trying to blast as many as possible for a higher score (on second playthrough when score was noted). The different weapons are delightfully neat, each seems to behave differently and have different uses. I like the spinning in circles bubble shield strat, much less taxing than the click spam. Plus, oh boy, that countdown last 10 second sharpness is really tense. Good work on that. Some concerns would be that many of the weapons feel redundant, that there's not much agency when a few well placed shots let you survive, and if the goal is to kill enemies I wasn't really tracking how many I killed nor felt rewarded for doing so (as I'm more focused on surviving).