Interesting idea, but the way the enemies move behind things makes it difficult to see their question and your current answer sometimes. Also the toggling for incrementing by 10 doesn't seem to work reliably. Also some of the questions like "holes in a polo" are a bit odd, I wasn't sure how to answer that.
Play entry
Clocked In!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #5492 | 2.844 | 3.625 |
| Creativity | #6470 | 2.844 | 3.625 |
| Audio | #6895 | 2.255 | 2.875 |
| Narrative | #7313 | 1.961 | 2.500 |
| Enjoyment | #7788 | 2.255 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must fend off hordes of enemies To defeat enemies, the player must increment (count up) or decrement (count down) the counters over their heads to answer questions before their timers *count down* to zero
(Optional) Please credit all assets you've used
ithappy Megacity and Battle Stadium 3D lowpoly asset packs, Moodware City Street Skyboxes Vol. 1, Jean Moreno WarFX



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