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A jam submission

Clocked In!View game page

Ready to clock in?
Submitted by Supercriticality — 3 days, 11 hours before the deadline
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Clocked In!'s itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#54922.8443.625
Creativity#64702.8443.625
Audio#68952.2552.875
Narrative#73131.9612.500
Enjoyment#77882.2552.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player must fend off hordes of enemies To defeat enemies, the player must increment (count up) or decrement (count down) the counters over their heads to answer questions before their timers *count down* to zero

(Optional) Please credit all assets you've used
ithappy Megacity and Battle Stadium 3D lowpoly asset packs, Moodware City Street Skyboxes Vol. 1, Jean Moreno WarFX

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Comments

Submitted(+1)

Interesting idea, but the way the enemies move behind things makes it difficult to see their question and your current answer sometimes.  Also the toggling for incrementing by 10 doesn't seem to work reliably. Also some of the questions like "holes in a polo" are a bit odd, I wasn't sure how to answer that.

Developer

Good points, appreciated

(P.S. There are 4 holes in a polo (we will not get question ideas from the Impossible Quiz next time))

Submitted(+1)

I'm really not sure why, but my space/middle click toggle was really spotty on if it actually toggled or not.  I think it'd also feel a lot more natural to me if it was holding down a button (i.e. shift) while clicking to make it the larger magnitude.  

Developer

Thanks for the feedback