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A jam submission

Familiar Tower: The OriginsView game page

GMTK JAM SUBMISSION
Submitted by SRS STUDIOS — 1 hour, 42 minutes before the deadline
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Familiar Tower: The Origins's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#26502.8672.867
Audio#44242.8002.800
Enjoyment#45832.9332.933
Artwork#47703.0003.000
Creativity#72562.6672.667

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The countdown is of floors

(Optional) What would you like to be called if GMTK features your game?
Saad

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Comments

Submitted

Cool game, the pvp feels exquisite!

Submitted

Nice game! I had fun with it and absolutely loved the familiar, even tho something it will be lazy :P

It would be nice to add the fix for the small HUD problem in the description of the game. If you had that problem, make sure to scale up (ctrl+ +) the window BEFORE loading the game and it will be fixed!

Submitted

The text was incredibly small and hard to read but I liked the "vibe" of the game. I also found the default pacing too slow and the arenas far too big for how long it took to get across.  I liked the variety of enemies, but I do think it would benefit to start mixing enemy variety earlier, and tone back a bit on how the health scales. I really enjoyed how the story is delivered as you ascend the tower, and I think the amount of rooms and then boss then shop was the right amount on timing. 

Submitted

the music reset every time i went through a level which was distracting, some icons for upgrades were missing, the link to countdown is a bit weak, but i liked the attempt to bring more story into the game, was fun, felt a bit unique seeing dialogue on the way up

Submitted

Really cool game and moody vibes!


Thoughts I had while playing:

  • wish I could switch to the next level without having to go all the way back to the door - that part often takes longer than beating the level does!
  • wish I could upgrade attack range
  • often the enemy & enemy shots were the same color as the player & player shots, I'm guessing that's for style, but this made it a little difficult to differentiate sometimes
  • I like the little background elements adding flavor to the scene, especially the one that mirrors your movement on floor 8! *spooky!*
  • dang! I lost pretty suddenly... I thought I had nearly-full health, but maybe I got hit with a ton at once... or maybe there's a hidden sinister countdown like you mentioned in the notes ...that I failed to notice, lol
  • I was really happy to see the Continue button, but, it restarted the game to lvl1 anyway! :[
  • UI elements were pretty small on screen, it was hard to read some of the text - here's a screenshot:

Great work!

Submitted

Had fun with this!  Would like more reason to move around the rooms (pickups?) although the stronger enemies started chasing me around the whole room I guess.  Nicely presented, but the text was a little small on my screen.

Submitted

Pretty fun little game.Got pretty intense fast on floor 4 but i had fun.. GG

Developer

Thank you for playing my game, glad you liked it☺

Submitted

I enjoyed the music! I was a bit confused on what to do after all the enemies died on the first floor, but the music was bopping

Developer

Thank you for playing my game, glad you liked it☺

Submitted(+1)

Cool game! Love the audio and UI style

Developer

Thank you for playing my game, glad you liked it☺