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Tally Downing's Numerical Nightmare's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #4503 | 2.451 | 3.125 |
| Enjoyment | #5911 | 2.648 | 3.375 |
| Audio | #6889 | 2.255 | 2.875 |
| Creativity | #7652 | 2.550 | 3.250 |
| Artwork | #8753 | 2.059 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must count how many bullets you fire, manually, in your head. Fire too many times or reload early, and it'll hurt.
(Optional) Please credit all assets you've used
See description for full credits!
(Optional) What would you like to be called if GMTK features your game?
Team RuSe
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Comments
This is one of my fav entries so far - the story was enticing and I loved that all levels featured numbers as geometry. The idea of counting down the bullets left felt like a chore when I read about it, but it turned out to be pretty cool - specially when you get multiple guns that you don't control when you swap them. And the difficulty was balanced, so it didn't feel too punishing when you got it wrong.
One thing I suggest you consider for the next jam is to preload all the shaders. Every time I got a new gun my mac would freeze for 10s as soon as I fired it for the first time (then it'll be fine for the rest of the game).
I went until the credits. It was nice idea to count the bullets. In a mission, I did not count at all, it was ok :)
The story was good.
I liked this game a lot, especially the story told through the whiteboards, piercing together the lore and the message of the game. The 69/67 level notes also made me giggle.
The game design is a great take on the theme as well, counting bullets is such a cool way to make a countdown FPS! I loved it when the additional guns came in and it made the game harder in a really natural way, having to remember more numbers as they swap around, I thought that was really clever. And of course the perfect payoff in the final level where you can just blast, perfect ending, chef's kiss.
The level design worked well as a surreal landscape with the numbers scattered around, I thought. Did tie the whole number/countdown theme into it visually as well, which I think was another cool approach.
Very well done game, great job!