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A jam submission

Losing RoseView game page

Submitted by WhiteStorm, malbanyat | ljusår.studio — 2 hours, 39 minutes before the deadline
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Losing Rose's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#17953.1384.000
Artwork#34033.3344.250
Audio#46852.7463.500
Enjoyment#49982.8443.625
Creativity#51743.1384.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Counting down, the time left in life

(Optional) Please credit all assets you've used
Art - Faye
Art - Ricardo Aveledo
Art - Antonio Quiroga
Photography - Andres Guevara
Photography - Antonio Quiroga

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Comments

Submitted

Really liked the art and vibe. However the screen-tone effect sometimes was too aggressive and make the visuals looks noisy. Still enjoyed the game, great work!

Submitted

Came here for the artstyle, was not disappointed.

Well done guys, that is a beautiful story, would recommend to anyone!

Submitted

The atmosphere and the story telling is really wonderful. We can't help but run around and admire each scenery. Moving stuff around feels like us slowly unpacking the memories too. Great game! Also unsure if each piece of memory has a description to it, would be nice to read the stories about them.

We also made the perfect room (ignore the floating boxes)
Perfect room

We love the boxes please don't ask why
Developer

Nice you enjoyed it! In final version not every item gonna have description, but of course there gonna be more with it, so you can descrive yourself the rest!

Submitted

The artwork and atmosphere were amazing, especially the outdoors areas! I took off running when I found myself in the open field. Loved the halftone look. I think I came across a few bugs with the Interact functionality, but otherwise it was a lovely experience.

Developer

Thank you so much for the kind words! 😊 Really glad the atmosphere and art style — especially the outdoor areas — landed well, the halftone look was a bit of an experiment for us so it's great to hear it worked!

Thanks also for flagging the Interact bugs — if you remember roughly where/when they happened, we'd love to take a look after the jam. Appreciate you playing!

Submitted

Don't know if I encountered a bug or something, but for the first few play throughs I couldn't get anything to work. The scarf wasn't sparkling or anything and I just wandered around the house for 15 mins and clipping out of bounds. Only after I restarted the game and pressed "load" instead of "play" did the scraf finally sparkle and I could experience the rest of the game.

Bug aside, the rest of the game is nice, very serene and thoughtful!

Developer(+1)

Oh, so it's actually a bug, we encountered it once at the end of the submission time, but, other times it was working normally, probably a signal not signaling, thanks for the info, when you clicked load it just simple loaded the saved state, so you actually meet all requirements for the scarf to use so it is a workaround, but we will fix the Bug after the Jam :)

Submitted

Very thoughtful game, really enjoyed pondering about items on shelves and what the different places could have meant to them.  slightly dampened by my own inability to resist forcing myself out of bounds. my bad on that one.

Developer

Thank you so much, really glad you enjoyed piecing together the shelves and the little stories behind them - that's exactly the kind of exploration we were hoping for!

And no worries about the out of bounds stuff, happens to the best of us :) That's actually why we added a reset button in the settings, just in case things get too weird, and you can always reload your save too. We know there's still a bunch to fix (item pivots being one of them), but glad it didn't get in the way of the experience too much overall.

Thanks again for playing and for the kind words!