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Countdown: Dead City's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #8255 | 1.782 | 2.429 |
| Audio | #9207 | 1.572 | 2.143 |
| Artwork | #9288 | 1.887 | 2.571 |
| Enjoyment | #9695 | 1.677 | 2.286 |
| Creativity | #9955 | 1.782 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme of **COUNT DOWN** suits the game because the gamer has 10 minutes to escape the city that is infected with zombies or else a nuclear explosion would take place and annihilate it.
(Optional) What would you like to be called if GMTK features your game?
GdevSarvesh
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Comments
This one had promise - making a shooter, let alone a survival horror one, in such short time is really impressive. The main issue though is just sound - the entire soundscape feels entirely empty. No sound other than the gun is neat, but it just made the game feel quiet. Without any indication of what route to take as well, you end up wandering around for ten odd minutes before the bomb drops.
I think with some audio for the undead, and maybe some more juicy animation and movement, this could definitely shine as a solid game loop. For something made in four days though, it's not too shabby.
Some quality of life features like a pause menu would also really go a long way.
I like the idea but unfortunately I couldn't play for more than a minute, my frame rate starts tanking hard from the amount of zombies in the scene i think. Shame really, i like survival horror
Thank you for playing and reviewing this game! It means a lot. Regrettably, I had not much time to develop this game jam entry. I developed it in one night before the deadline, with about 16 hours total. Thus, I did not have much time to optimize the zombie spawning and overall performance.I am sorry that you could not enjoy this game. But I will surely optimize it in the next update of the game. Thank you again for trying it out!