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Hull's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1773 | 3.769 | 3.769 |
| Narrative | #2736 | 2.846 | 2.846 |
| Creativity | #2831 | 3.615 | 3.615 |
| Enjoyment | #3864 | 3.077 | 3.077 |
| Audio | #6684 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Time is counting down, Oxygen is counting down, and the player has to get the Barnacle count down.
(Optional) Please credit all assets you've used
Kenney Watercraft Pack
HumbleBundle Royalty Free Music
(Optional) What would you like to be called if GMTK features your game?
Team Ouroboros
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Comments
Really satisfying to get the boats clean! The cel shaded look is very pretty :)
I drowned a lot - some kind of visual or audio cue as you start getting low on oxygen would be a nice addition - but once I'd learned to keep an eye on my oxygen meter the routine of scraping each boat free and going back to upgrade my build was great :)
Thank you so much for playing and taking the time to comment!
You're right, I did also struggle with drowning a bit and I would love to go back and add a cue as you mentioned. I also want to add a notification for when the minimum amount of barnacles and stuff are done too. I'm glad the game was still fun despite some of the rough edges 🙂
This is real pretty looking, but I had to jump through a few hoops to playtest on my machine (the dreaded “I use linux” mention).
I enjoyed the aesthetic, though I felt like I would have enjoyed a speed boost, or a change in tool (rather than just an increase in size or length).
It did feel like the bars being on opposite sides was a bit frustrating, and it would benefit from centering them on the top, or bundled on one side.
Good job overall though!
Thank you for playing! I agree with your ideas, now that I know how to do modular tools I'd love to add more and different objects to scrape as well as reasons to explore the sea floor. We'd also love to tweak the UI more as well!
One of these days I'm going to figure out proper linux support, I keep having to use my Steam Deck and proton as a crutch and I'd like to make it more accessible for everyone.
Thank you again for commenting, I appreciate your time 🙂
Really love the setting, it feels like you're in the middle of the ocean - makes it seem dreamlike in a way. Great work!
Thank you!
The idea is pretty interesting, i find it funny how excessively long the scrapper gets lol. However the game does lack some more sound effects and music, more upgrades would have been cool too ! (like speed for example)
Funny enough we did include music but it broke in the final build with no time to fix it😭 I agree speed would be something great to include in an update, thank you for playing!
It looks really interesting but my attempt to play it was cut short by my integrated graphics being unable to run the game. It ran like piss but I truly think that is an issue on my end.
It looks good, nothing insane but the artstyle is done well.
After the jam we might update the game to a new engine version which might hopefully help prevent that issue! We'd like to do more detailed custom assets too to really push the stylization, it was my first time doing a cel shader and I'd like to get the game looking a lot closer to my sketches. Thank you for playing!
This is great! It's a really satisfying gameplay loop and I liked that I had bigger and bigger ships to clean over time! The artstyle was also really cohesive and clean, I only wish I could have upgraded the radius infinitely XD
Thank you! I wish we had more time to playtest and mess with numbers we probably could've doubled the max radius and still kept things fairly balanced lol
what a cute game, so glad to have worked on it with such amazing people