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Count your Jumps's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2408 | 3.400 | 3.400 |
| Audio | #3113 | 3.067 | 3.067 |
| Creativity | #4537 | 3.267 | 3.267 |
| Artwork | #7946 | 2.267 | 2.267 |
| Narrative | #8208 | 1.800 | 1.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In order to complete a level you have to make the COUNTDOWN reach 0 (zero). Jump onto a new platform to advance the COUNTDOWN, but pay attention to the colors! Each platform affects the COUNTDOWN in a different way.
(Optional) Please credit all assets you've used
Code & Design --> Ventricolodx (me)
Character Visual --> UE4 default mannequin
Audio --> Pixabay and Mixkit free resources
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Comments
Fun puzzle game. Good job!
The game was fun and challenging. The only issue I had was that, on one level, I was at 0, jumped on an orange platform, and still lost. Other than that, it was a great game!
The first one was hard haha.
Our team had a almost similiar idea of an platformer with limited actions aswell but in 2D. If you want to you can check our game aswell :)
I have just played and rated it! Yeah the games have something in common, but your is way more polished!
Having community levels is crazy!
If you continue the project I suggest to add some sort of rewards if you finish a level without using all the actions :)
Ahh yes thats a nice idea thanks i will consider it ;)
Nice submission, I had fun playing through the levels :)
Thanks a lot! I will surely check your game out later!
Fun concept! Took me a few tries on the last level but I was able to clear them all (at least I think so, the last level kept playing for me once I beat it). Only thing I would suggest is it would be nice to predict what color the white tiles will swap to; maybe if they were on a cycle, it would make solving a puzzle a little-less rng based.
Thanks you for trying out the game! Yeah I agree with the suggestion for the last level.
Part of the reason lv 3 relies on RNG is that I didn't have much time to create new levels...
Maybe one day I will expand the concept!