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Time Eats Objects's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #5113 | 2.648 | 3.375 |
| Enjoyment | #5445 | 2.746 | 3.500 |
| Creativity | #6935 | 2.746 | 3.500 |
| Artwork | #7994 | 2.255 | 2.875 |
| Narrative | #8417 | 1.765 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every object in the level has its own countdown timer. Platforms disappear, keys expire, and crates vanish when their timer reaches zero. The player must plan their route and use each object before time literally eats it, making the countdown mechanic the core of every puzzle.
(Optional) Please credit all assets you've used
Player Sprite — Unity Asset Store
Key Sprite — Unity Asset Store
Lock Sprite — Unity Asset Store
Programming, game design, and level design by Noxora Studios.
(Optional) What would you like to be called if GMTK features your game?
Noxora Studios
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Comments
Firstly, extremely beautiful bounce sound and I love the concept of the game its really fun to play and makes you want to rush but be strategic at the same time Also it would be cool if you could add the left click as a bounce button as well as using WASD and SPACE is’nt comfortable…..to me at least
Thank you so much! I'm really glad you enjoyed the game and liked the concept. I'm happy you mentioned the controls too—that's a great suggestion. I'll look into adding left-click as a bounce button in a future update. Thanks for playing and for the feedback!
I like your take on the theme, although it does feel like it wasn't used to its fullest potential. Sometimes thats how it goes with game jams though.
Thank you! I really appreciate the feedback. I agree that I could have explored the theme more, but with the limited game jam time I had to keep the scope small. I'll definitely try to expand on it in future updates. Thanks for playing!
Interesting concept! Would love to see some more challenging levels though. I felt like I could sorta ignore the timer up until the last level. I hope you continue to develop this!
Thank you! I really appreciate the feedback. You're right—the timer needs to play a bigger role earlier in the game. I'll work on making the early levels more challenging. Thanks for playing!
What a clever concept. It's very satisfying to jump off a platform right when it's about to dispawn ^^
thanks! I'm glad you enjoyed it