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Miner Piraminx v0.6B's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #18 | 3.000 | 3.000 |
| Visuals | #28 | 3.083 | 3.083 |
| Gameplay | #29 | 2.667 | 2.667 |
| Fun Factor | #36 | 2.417 | 2.417 |
| Overall | #43 | 2.361 | 2.361 |
| Special Object Implementation | #69 | 1.333 | 1.333 |
| Theme Implementation | #72 | 1.667 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You manage you inventory by Deleting and deciding what to keep!
What tools and 3rd party assets did you use?
I used Scratch 3.0 to make the game and Pixaby for music & SFX
How did you use generative AI? (If you did)
No, I did not use AI.
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Comments
The visuals are rustic (i love it), the special object and theme dont are in the game; the audio is good but the gameplay is confusing and slow (i obtained something in my inventory and now is gone)
PD: try to use turbowarp, is from the creators from scratch and have more things (:
Edit: i use turbowarp
It's a fun economy game, but I think the theme wasn't applied very well. I really liked the slash effect when mining!
I think you dont understand the theme..
yep i dont