Very original I like the idea !! It feels like it lacks a twist or anything that would make the gameplay a bit more interesting.
Choice of audio is very good too
| Criteria | Rank | Score* | Raw Score |
| Audio | #916 | 3.600 | 3.600 |
| Creativity | #1292 | 3.950 | 3.950 |
| Artwork | #2794 | 3.487 | 3.487 |
| Enjoyment | #3072 | 3.250 | 3.250 |
| Narrative | #3603 | 2.638 | 2.638 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your stress stars counting down when you meditate AND the meditation tape is a countdown to winning.
(Optional) Please credit all assets you've used
Every asset used was made by Sylloggia during the game jam. Thanks to Fao
for the voice recording.
(Optional) What would you like to be called if GMTK features your game?
Sylloggia
Very original I like the idea !! It feels like it lacks a twist or anything that would make the gameplay a bit more interesting.
Choice of audio is very good too
This is one of the best takes on the theme, i absolutely love sacrificing most of your peripheral vision to make the bpm count down, also the fact that the voice recording is a tutorial, i found it humorous how i cut it off a lot when i was being chased by the monster lol. audio is masterfully done, the audio outside the meditation tape is genuinely stressing and inside genuinely feels relaxing. if there was perhaps some other stuff around the level to collect it would add an extra layer to the already pretty freakin good gameplay loop, i love it.
Wow, really fun! The core concept is executed incredibly well. Great job!
omg this is super creative and funny. I really appreciate the loud noises warning at the begining a very caring touch. Gameplay is really well made, got me really anxious xD. Art, music, sfx, all great aswell, but what I love the most is how creative this is. Congrats!
I got stressed by the loud music and when I meditate I even feel more stressed because the FOV becomes too narrow. Maybe if it was a gradient it would be more comfortable. Original idea though
Love this little guy :) I would like the maze to be a bit more varried, but still very fun!
Wonderful! The art is fantastic, love just how much character and expression you were able to get from some perfectly chosen poses and the bouncy animation. The contrast between the panic and meditation never failed to be funny to me.
Audio is superb too, with both sections absolutely nailing the effect. The voice recording is surprisingly effective too, I'd happily listen to more!
Simple but entertaining. The concept was quite unique and I actually like the chaotic music
Simple yet oddly engaging. The soothing voice is very soothing, thank you very much F. voice actor/actress. I wish there were more things to do but overall very nice.
I loved the vibes, was pretty fun and enjoyable, the music was great.
I love how the player is just screaming the entire time! Great game!
I adore this one. Idea is super simple, but implementation is off the charts. Animations, sounds and atmosphere are fire, meditation speech is hilariously funny (10 stars comedy movie writing and acting right here). I like how it lacks menus or pause (you can't pause a nightmare!) and how final cutscene is just ascending... forever...
I found it a bit hard (closing gates always got me) and at first it's not super clear that you can move while calming down. I had to learn the map, and in the end I managed to escape by kiting the monster up and down in a straight line with no gates. Great job, excellent game!
Only managed to make it to about the 1 minute mark. The audio was super well done to set the pace and contrast the two views of the situation. The gamplay is a bit dull which is why I'm not gonna keep trying to win, but it makes it really quick to pick up.
I know there's never enough time in these things(you clearly did your best and knocked it out of the park), but check out jonas tyrollers video on how to "double your fun", where he talks about microdecisions. Microdecisions like "where do i go" are always "away from the monster", it doesn't keep you strategizing actively, and it doesn't have any weight to future events(except those couple times i backed myself into a dead-end because i wasn't thinking aheaad >w< )
Leave a comment
Log in with itch.io to leave a comment.