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And Then Were None's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #9159 | 1.941 | 2.333 |
| Audio | #9284 | 1.572 | 1.889 |
| Creativity | #9492 | 2.034 | 2.444 |
| Narrative | #9523 | 1.479 | 1.778 |
| Enjoyment | #10050 | 1.479 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Out for the Count - In this game, you are enslaved by the most eminent Count of the ages, Dracula. And he wants you to hunt down everyone! And you only have 4 days! Time is ticking..
(Optional) Please credit all assets you've used
credits in description
(Optional) What would you like to be called if GMTK features your game?
Out for the Count
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Comments
peak game but crashes when you try to talk to sophia on day 3, ts would be really fun if it didnt crash and choices had more impact (music kinda loud for me, never checked if i could change the volume, but its prolly because i have sensitive ears)
Hello, yes that is a bug that shipped in the final version unfortunately. There is 2 more days of story after that :(
if i remember ill replay if you fix it, im not on itch much tho so might take a month or 2 for me to check
The idea here is solid, and the GBA-style sprites were cool. I also enjoyed the brief glimpses of the characters around town, especially the twins! I felt very trapped by the story though, with choices that didn't feel impactful, or were outright denied by Dracula after making them. The game also crashed for me while trying to wait for Sophia to finish her running, which was unfortunate :(