It’s an amazing experience. I’m a big fan of your art style — incredibly engaging.
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10 SECONDS TILL I DIE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #609 | 3.923 | 3.923 |
| Creativity | #2126 | 3.769 | 3.769 |
| Audio | #2142 | 3.282 | 3.282 |
| Artwork | #3201 | 3.385 | 3.385 |
| Narrative | #3811 | 2.590 | 2.590 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is based around a countdown to your death
Comments
Very enjoyable to play, I love the very unique style with the menu, enemies and hands. Progression of enemy waves felt really good to me and I love the damage system, keeps focus on the countdown and even with the insane number of bullets it doesn't feel out of hand. That last second on the clock going slowly is a really nice touch. Great job! :)
stylish ui art. A simple kill can refill the whole countdown make the game extremely breath-taking, it would be great if the map is bigger and have more covers. and the music is cool, just like the title design.
Great Ultrakill-like FPS. The enemies look very psychedelic which could also be an inspiration for the map texture. The heavy metal is cool.
I LOVE FPS GAMES! This is super fun! One thing I found annoying is that the enemies can shoot through walls and roofs. I would also love some upgrades every 10th round or something. If you wanted to make this a full game, you could probably do something like Crab Champions. Also, I love the art style, super horrifying and fun!
what a lovely game, i played for quite some time!
i love the mechanic of pressing shift to move faster in the air while also slowing you down on the ground, creates a challenging rythem to the movement thats enjoyable. which makes me wish the map was bigge or in some way didnt get so crowded as it eventually becomes from what i find impossible to utilize some areas like the high ground and the strat eventually becomes "run in a circle really fast"
i wish it showed a final time survived or wave reached at the end, but my highest reached wave i believe was 16
very unique artstyle and super fun!
I loved how much style you managed to fit into this simple gameplay loop with the music and enemies, and the timer works well here because it forces you to leave safety to seek out enemies. I also very much appreciated that you took the time to add a sensitivity bar to the options menu because it's so important in this type of game. My one suggestion is that a "hold click to shoot" option would have been helpful even if it's not at the quickest rate, because the clicking definitely starts to hurt after a few minutes. Overall though, great work!
Despite using a laggy chromebook that can barely play 3D games, I was able to manage to play this one and I'm glad I did! It was fun, and reminded me of ultrakill, only cause that's really the only 3d movement shooter I've ever played, lol. Also, love the omega flowey sounds upon killing an enemy, very fun.
The controls feel really good and the mechanic of having your countdown refreshed every time you kill an enemy makes you want to play super aggressively, which is really good fun!
Really funny enemies and ejoyable boomer shotter drive action! Responsive control is really impressive too!
A very boomer shooter with appropriate energy. Felt really nice to play and the overall presentation is great but I wish the map itself was slightly more developed
Once the flying creatures spawned i kept falling on the ground lol i find the map a bit small and without limiters, however it was really fun to play !
I really like the ascetic, and solving the timer forces you to actually go out and kill things which is nice. I just wish the flying guys were smaller and had less health.
I'm not sure if it's just the web version but movement and camera was a bit glitchy. I got to play up to Wave 4 though. I fell off while shooting up lol so maybe make the map bigger or add walls. I'm not sure if getting hit by enemy attacks reduce the time so perhaps the visual feedback can be stronger. Cool game!
Feels like ultrakill, very engaging combat, felt like my game but fps, very cool and i would definitely see a fully implemented build of this in the future! Good job!


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