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Borroldtimer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #4664 | 3.040 | 4.143 |
| Audio | #6223 | 2.411 | 3.286 |
| Enjoyment | #7580 | 2.306 | 3.143 |
| Narrative | #7703 | 1.887 | 2.571 |
| Creativity | #7799 | 2.516 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Time is your money, health, enemies health and spawners time.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Pumpking
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Comments
I liked seeing my guy get older as time progressed. I would recommend giving the player a way to instantly spawn the next wave of enemies if there are no enemies left to fight, this would reduce time spent sitting around waiting.
Amazing idea, this is something I overlooked when I was working on the project, I might do a more complete version of this game so if you have any further feedback I would appreciate it!
And thanks for the review!!! I am really happy you played it
Overall I like the game so far. I like the spawners and the enemy design, and the weapon choices, etc. I also really like the card mouseover effects. Only way I can think to improve that effect is if it were made a little less snappy so that when you first mouseover back and forth over the edge of a corner it takes a small moment for the card to reach it's ending position rather than snapping into place.
The music is also really well done, although It would be nice if it looped instead of vanishing forever after a single listen.
There also seems to be boundary issue. Can easily avoid fighting merely by picking a direction button to hold and then running off the screen. Might be a good idea to add some kind of border to prevent this.
I'm also not a big fan of the font, had to kind of squint at it and take a moment to figure out what it was saying.
Lastly, just an idea but instead of the timer counting down to the end of run with a score card, maybe this would be a good place to insert a boss fight.
I am so glad you enjoyed, I am honestly thinking about making this game more complete so people can really get into it.
) But I had no time to implement.
Most of the issues you mentioned werent overlooked but instead a consequence of the lack of time (The irony), the snapiness, the boundary and even the boss, with exactly the same idea of appearing when the countdown ends (I made a sprite
The font and the music will probably be fixed as soon as the jam ends, again, I am really glad you played and enjoyed, thanks for the review, it was really helpful
Oh snap, the boss looks cool. Don't spoiler boss behavior for me tho. If you get everything implemented later welcome to shoot me a DM on discord and I'd be down to replay it. Otherwise, maybe i'll check back in and find this in my bookmarks some day.
I thought the game was perfectly reasonable. it's well enough animated and the controls are okay. my gripes would be that you didn't add a health bar, you can't see how long until the cooldown ends, and you don't tell the player the controls inside the game itself. the music is pretty cool, and that background is a little bit boring. tweaking any one of those would improve your work tenfold, also I see you used gamemaker? interesting choice of engine : )
The healthbar the timer itself, however I think I should had made it clearer, I completely agree about the background, it feels very prototypeish, so I might add a proper one at the end of the jam, I think with a few tweaks the game will become even more interesting so I hope you come back when it is all done xD