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Shed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #7327 | 2.157 | 2.750 |
| Narrative | #7883 | 1.863 | 2.375 |
| Artwork | #8391 | 2.157 | 2.750 |
| Creativity | #8806 | 2.255 | 2.875 |
| Enjoyment | #9773 | 1.667 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Shed, you must survive until the end of the 7 in-game hour (or 7 real life minute) countdown
(Optional) What would you like to be called if GMTK features your game?
Swehques
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Comments
I liked it, the atmosphere and sound accompaniment are preserved, the screamer is really too loud, but that’s probably how it was intended, good job!
Pretty damn scary. The fnaf style of having to check multiple things while a clock ticking down was handled quite well plus it does a good job at feeling distinct. The art and sound design is good and the instructions were clear. However I think the closet is unfair to deal with because no matter how long I kept closing it, it just continued to open which eventually always killed me. Also the jumpscare noise is extremely loud which I didn't love. Adding settings to adjust volume as well as adjust sensitivity would be good.
But what you have is pretty nice. Other than all that, maybe if you add some more sound effects and make it obvious how long you need to survive for, then it would become quite enjoyable. Good game regardless!
You're supposed to hold the closet shut until it makes an exhale sound. What i think happened it at attacked you twice in a row. Anyways, thanks for playing! I'm happy i managed to make it feel unique.
Really tense experience! I really liked this one, but sometimes the enemy timings were unfair. At about 6 hours in, a monster showed up at the window and also at the door, which killed me. I think the ambience was great, but could have used more SFX. I really liked the gun mechanic of shooting the monster before it gets you, I haven't seen it used before. My favourite monster was the door one, every time it showed up, it scared the life out of me! Good job!
I actually added a system that prevents the other enemies from attacking you while the door enemy is active, but i guess it's bugged. Thanks for playing!