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A jam submission

LASER REFLECTView game page

Reflect the laser, solve retro neon puzzles, and hit the sensor in sequential order!
Submitted by Giantprogrammer — 1 day, 4 hours before the deadline
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LASER REFLECT's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#68662.4562.800
Artwork#75092.3682.700
Creativity#77242.5432.900
Audio#90591.6661.900
Narrative#91641.5791.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The gameplay centers around a strict countdown timer mechanics that creates time pressure while aligning mirror cubes. Players must solve the sequential laser puzzles (1 ➔ 2 ➔ 3) before the timer counts down to zero.

(Optional) Please credit all assets you've used
All code, procedural audio (synthesized PCM sounds), and visuals were generated dynamically in code using LÖVE2D. No third-party asset packs were used.

(Optional) What would you like to be called if GMTK features your game?
giantprogrammer

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Comments

Submitted

This game feels really good. I love the core concept, though, I hate to say, it feels like it there would be much more room to create interesting puzzles if it wasn't jammed into a "countdown" theme. There's no meaningful mechanical connection between the core concept and the countdown here. The rules might as well have been "use all of the mirrors", as there was nothing unique about the mechanics of each mirror in order and the timer during the puzzles was more of a nuisance than something that elevated the core loop. It's a really fun concept. though. Great job on the game! Getting something like this finished and playable in 96 hours is a huge accomplishment.

Submitted

Adding some unomovable mirrors or required gates would give room for puzzle depth

Submitted

Had a fun time solving these puzzles, the time constraint adds a nice tension element to it too. Nice work! 

Submitted

It has lasers

Submitted(+1)

It is a cool idea and I did enjoy all of the puzzles. The sequential mirror requirement felt like it did not add anything to the puzzles and was more of an annoyance than anything.