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A jam submission

Bob's AdventureView game page

celeste like platformer made for the GMTK 2026 jam
Submitted by Knauser — 1 hour, 11 minutes before the deadline
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Bob's Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7283.8673.867
Artwork#21233.6673.667
Narrative#44062.4672.467
Creativity#61342.9332.933
Audio#63502.4002.400

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a timer counting down for each section. Timing out will result in respawning at last checkpoint.

(Optional) What would you like to be called if GMTK features your game?
Knauser

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Comments

Submitted

I do love a good pixel platformer. Nice work!

Submitted

The character moves well and the art is good. As you mentioned, the browser version is laggy. It was impressive for a game made in 4 days. I would appreicate it if you could also rate my game, thank you :D

Submitted

Good entry! The controls are nice and tight, and the character moves really well. My only bit of feedback there is that I would have preferred if the wall slide was something you had to trigger by moving into the wall, so it was easy to cancel without having to jump off. There were bits where I felt I was locked into the slide when I wanted to drop straight down.

Submitted

Wow! Seriously impressed by the visuals. The squishiness is really cute and it played GREAT. It froze often though, which was a bummer.

Submitted

I really enjoyed playing it. Some music would have been nice, but the controls are very pleasant and the graphics are nice. Good job.

Submitted

This is really fun! dash feels great, the tilesets are  varied and look nice and the level design is fun! Some rough performance at the start but it seemed to fix itself after a minute or so

Submitted

Good concept and really polished feeling controls. The performance was pretty rough but once I had gotten through the first ~4 checkpoints it cleared up. I'm not the best at platformers, but some of the checkpoint spacing felt a little punishing. I would spend ~10 tries on an obstacle and finally get it, only to die on something else before the next checkpoint.