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Bob's Adventure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #728 | 3.867 | 3.867 |
| Artwork | #2123 | 3.667 | 3.667 |
| Narrative | #4406 | 2.467 | 2.467 |
| Creativity | #6134 | 2.933 | 2.933 |
| Audio | #6350 | 2.400 | 2.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a timer counting down for each section. Timing out will result in respawning at last checkpoint.
(Optional) What would you like to be called if GMTK features your game?
Knauser
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Comments
I do love a good pixel platformer. Nice work!
The character moves well and the art is good. As you mentioned, the browser version is laggy. It was impressive for a game made in 4 days. I would appreicate it if you could also rate my game, thank you :D
Good entry! The controls are nice and tight, and the character moves really well. My only bit of feedback there is that I would have preferred if the wall slide was something you had to trigger by moving into the wall, so it was easy to cancel without having to jump off. There were bits where I felt I was locked into the slide when I wanted to drop straight down.
Wow! Seriously impressed by the visuals. The squishiness is really cute and it played GREAT. It froze often though, which was a bummer.
I really enjoyed playing it. Some music would have been nice, but the controls are very pleasant and the graphics are nice. Good job.
This is really fun! dash feels great, the tilesets are varied and look nice and the level design is fun! Some rough performance at the start but it seemed to fix itself after a minute or so
Good concept and really polished feeling controls. The performance was pretty rough but once I had gotten through the first ~4 checkpoints it cleared up. I'm not the best at platformers, but some of the checkpoint spacing felt a little punishing. I would spend ~10 tries on an obstacle and finally get it, only to die on something else before the next checkpoint.