Hey! I just came across Time to Kill and I really like the idea behind it. Mixing an FPS with turn-based combat is something I haven’t seen done much, and the 10-second turns with the three soldiers gives it a lot of potential.
I saw you mention in the comments that you wanted to add AI but ran out of time during the jam. I honestly think a PvE mode alongside the multiplayer could make the concept much bigger if you decide to keep developing it.
I run Parody Boat Media, a small indie publishing group. I’m currently looking for promising jam games that could be developed further into commercial releases, and Time to Kill caught my attention. I’d be interested in helping with the marketing, short-form content and community side while you focus on developing the game.
Are you planning to continue working on it? If you are, I’d love to chat and hear what you have planned. We can talk here or on Discord, whichever is easier.






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