I liked the idea of sand used for two purposes. The levels are difficult, but fun to play. Also the camera and character movements feel good, and the game has nice artwork. The only downside for me is the not so comfortable key layout for placing sand blocks.
Play game
Before the last grain of sand's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1940 | 3.808 | 3.808 |
| Enjoyment | #2651 | 3.346 | 3.346 |
| Artwork | #4969 | 2.962 | 2.962 |
| Audio | #5345 | 2.615 | 2.615 |
| Narrative | #5957 | 2.192 | 2.192 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player needs to reach the final before the last grain of sand falls.
(Optional) What would you like to be called if GMTK features your game?
Panxa
Comments
That's a cool idea! The clock is really short, but I liked it, it forces creative solutions. I don't even know if the solutions I used were anticipated, I think that it would be really cool to have a star/rating system that you can get from 1 to 3 stars depending on how much sand you carry to the end. I abused a lot of 45-degree angled blocks, and the fact that you can jump in a falling block and save using bigger or multiple blocks. Great game!
The dual purpose sand was a great idea and fun to play with. Great job!
Cool mechanics and I love the art of the protagonist haha. Music bass was cool too. Good job!
Good idea with the sand. As a suggestion, maybe think about controlling it without the mouse. It's a little bit hard to use with the timer.
This game was great! The puzzles were challenging and fun. It was really cool how you made the music speed up when you are running out of time.
The concept is well thought and well executed. I like that controls are introduced gradually and the puzzles are quite clever
I like the concept of using your time left to create platforms, really a game about being as efficient as possible. Only bit of feedback is that I would rather have it that if a pile of sand fills your hourglass over the limit it would still leave some to pick up later.
The concept is very fun I had fun trying to solve the puzzling levels. Nice job!
I like the dual purpose design of using Time as a timer until you lose the level but also as a resource you have to use to get through the level, also the ability to turn and size the object was really nice great job!
I like the tensions that comes from having to use your precious time to build platforms. Nice level design, and the dynamic music is a good touch!




Leave a comment
Log in with itch.io to leave a comment.