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A jam submission

MECHAPOCALYPSE - Fighting on FumesView game page

A tactical mecha turn-based tiled roguelike in 2.5D with one goal: managing your precious supply of fuel.
Submitted by jinna24, Mapumitradufe, yadiau, linabel, Funster, BlazeMakesGames — 2 days, 17 hours before the deadline
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Play from the apocalypse

MECHAPOCALYPSE - Fighting on Fumes's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#29153.4443.444
Audio#31643.0563.056
Narrative#45552.4442.444
Enjoyment#50712.8332.833
Creativity#52953.1113.111

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a single resource, fuel, that powers everything in the game. It slowly depletes over time and is necessary for almost all actions, acting as an abstracted "count down" to the game over, when you lose all your fuel.

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Team Starlight

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Comments

Submitted

This is a really good turn based game. I was not able to beat the guy with a white shield though, how do you beat him ?

Submitted

I enjoed playing your game, it was interesting. Good job!

Submitted(+1)

Really nice

Submitted(+2)

Really good base. Needs a grid overlay in the playable area though, probably diagonal movement… some more interactivity around the enviroment too? 👀

(+2)

It took me a second to figure out I had to balance the heat with ending turns. After that it became a pretty satisfying puzzler. I would have liked to see some more combos that could potentially save fuel by damaging multiple enemies at once (such as the laser).

Submitted(+2)

It's like going into some kind of... breach...

This game has a decent foundation to it, I can see the vision for it but it definitely needs a bit more polish. I found out that enemies can't move and attack in the same turn, so i can just cheese every melee enemy in the game by attacking them and then running away by one tile. The sprites are good looking but are lacking in animation, the ui elements can also be improved. The game has a wide array of equipment that suits different situations, and it was fun trying them out. I found the sword+ to be a little too OP considering how little fuel it needs.

Submitted(+1)

Good Game!