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Buy Low; Sell Eyes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #5715 | 2.219 | 2.667 |
| Audio | #5852 | 2.496 | 3.000 |
| Creativity | #5945 | 2.958 | 3.556 |
| Enjoyment | #6246 | 2.589 | 3.111 |
| Artwork | #6634 | 2.589 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Time is running out! Market closes soon and futures are constantly ticking down.
(Optional) What would you like to be called if GMTK features your game?
Bagel and Brokemia
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Comments
funny idea. love the art. I feel like there is definitly something here to work with in the future but it just doesn't feel like a full game yet
Ooh I like the semi-permeable walls! Won't spoil, but I saw one of the objects and though "wait a minute...".
On the note of traversal, I may be missing something, but I think if you could sell the goods at different places and/or there were timed flash sales in different places, it would incentivize running around in chaos mode. As it was, I mostly timed a few markets in the same area over and over and was never really at risk of having my futures expire.
Flash sales like you mentioned were definitely in our original plans, but we never got around to implementing them with all the other work. Our intention was for staying in one place to be disincentivized by limiting your ability to get a good high score, but maybe we didn't balance well enough for that. Glad you enjoyed all the same!
Ah! My scores were probably just low then! Also after sleeping on it, I think the limited stock quantity also probably solves this problem, I'm just not a risk taker haha.
Animal wizard capitalism simulator was not on my bingocard this year but I appreciate it :D
There do seem to be some collision bugs that could be removed after the jam.