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No Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #6225 | 2.143 | 2.143 |
| Enjoyment | #6313 | 2.571 | 2.571 |
| Creativity | #7127 | 2.714 | 2.714 |
| Artwork | #7242 | 2.429 | 2.429 |
| Audio | #8456 | 1.857 | 1.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about racing against a countdown, and the boss's attack is signaled by a countdown.
(Optional) Please credit all assets you've used
Sprites made in Aseprite. The engine is Godot.
(Optional) What would you like to be called if GMTK features your game?
Emmanuel
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Comments
Love the boss design ^^ It seems like a guy in a costume of a big rock, and i like the mystery behind it ^^
You did put hit feedback on the boss, but not on the goons, which made it hard to see when we were hitting or not.
Very neat animation of the boss by the way, very nicely done
Thanks for the comment. Regarding the feedback, I'll see if I can revisit it after the jam. Thanks for the compliment on the boss—I spent about half the jam working on it, but it was the most fun part to make.
Keep learning by making more games. It'll come.
Thanks for the encouragement; I'm trying to keep going.
a little more polish and you got a nice game
Thanks for the feedback.
Nice art, but needs more feedback when attacking and getting hurt,.
Noted.
I feel like attacking has too little feedback, especially on the animation side but the boss pausing time to attack was cool!
Also, at some point the game just restsrted, did I win?
Yeah, it won—my internet kind of cut out, so I couldn't include the final scene. You just needed to get the timer to the 6-minute mark twice: once during the boss's initial phase, and again while it was attacking.
Oh, ok!
Not quite sure how attacking works, but interesting game.
If you can't deal with the attack in time—or if you can't hit the boss—try exiting from inside it and attacking again.