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Make it count!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2289 | 2.962 | 3.083 |
| Creativity | #4856 | 3.203 | 3.333 |
| Enjoyment | #5187 | 2.802 | 2.917 |
| Artwork | #6405 | 2.642 | 2.750 |
| Audio | #7903 | 2.002 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The entire game revolves around a literal Life Expectancy timer that counts down from 80 years to 0. Every second of gameplay represents time slipping away.The twist: Your health affects the speed of the countdown. If your health drops below 30%, the countdown accelerates, forcing you to make desperate choices before your time runs out.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
JeremiaGOATwald
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Comments
Original idea! I like this style, as well as the concept. I would remove the timer of how many years are left and what the chosen options give. That is, the player will have the fact that there is a countdown (years to death) and will lose an essentially unnecessary another timer. Good luck with development!
i survived the hussle of life :) good game One More Minute!!! by birdyowl
Cool game that makes you think. I tried to make a choice based on my life experiences, and I always ended up with the worst option, hahahahaha! Great job!
Nice. It's simple but works well and pretty sympatic.
Cool game!
Cool game! Trying to make the right choices before the life expectancy timer went out was more stressful than I thought it would be. I really liked your take on a life sim game, and it was cool to see the player image change as they get older.
Very creative game. I found myself enjoying the choice selection. It's nice to play a game where you're making narrative choices and it impacts the final result :).
Fun game! It has a lot of decisions in a super short amount of time which I guess is kind of the point. It was definitely interesting how always selecting the same stat on every decision doesn't result in the best outcome!