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Druncula's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1161 | 3.375 | 3.375 |
| Audio | #1704 | 3.375 | 3.375 |
| Creativity | #1911 | 3.812 | 3.812 |
| Artwork | #2248 | 3.625 | 3.625 |
| Enjoyment | #4839 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
“Count Down” is both literal and physical: the player must race against a countdown to sunrise while dragging a drunken Countess down through her castle to the crypt. Every floor brings her closer to safety—and every second brings the sun closer.
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Comments
The whole idea of the drunk vampire is just top-notch—dragging her up the stairs is quite a challenge, and the countdown to dawn really makes you nervous and rush. The gameplay is addictive; you constantly want to beat your previous time. A minor downside is that you can sometimes get stuck in doorways due to the physics, but it’s fun to play. Totally solid!
A fun game. The ragdoll physics can be genuinely infuriating at times (especially when the drunken countess grabs onto every piece of furniture in sight as she moves), but that’s probably part of the charm. The two-handed mechanic reminded me of *Human: Fall Flat* XD; it takes a bit of time to get used to the controls. All in all, it’s a perfectly decent, fun way to kill some time.
Drunk mumbling is amusing. Grabbing mechanics and CTRL+W aren't as much =(
impossible not to press ctrl w haahha, really nice atmosphere btw
Very fun premise. I loved the little dialog snippets she'd say xD
Thank you!! The little drunk dialogue snippets were one of our favorite parts to make, so we’re really happy you enjoyed them xD
A lovely implementation of both "countdown" and "count down" ! Admired the atmosphere and while I was struggling with the grabbing controls, it actually felt similar to the despair of holding an irl buddy after a party, so 10/10 here
Thank you so much! We loved interpreting the theme both as a literal countdown and as getting the Countess down the castle :D Sorry the grabbing fought you a bit—but “desperately carrying a drunk friend home after a party” is exactly the feeling we wanted, so we’ll proudly take that 10/10!
ctrl+w )
Countess Vesper claims another Ctrl+W victim :D
pressed ctrl+w around 10 times cuz im STUPID, but the game itself its funny :3
LMAO, she got you TEN times?? The Countess may be drunk, but her Ctrl+W strategy is clearly working :D Thank you for playing—we’re glad you had fun!
"Yeah of course I'm not gonna press ctrl+w, that'd be stupid!"
5s later
"fug"
I love the idea but the countess was a bit hard to move and tended to get stuck in the ground. I like these kinds of physics based game though, and the atmosphere was great :)
We absolutely love this exact sequence of events :D Thank you for playing and for the feedback! The Countess getting stuck in the ground is definitely one of the rougher edges of the jam build, but we’re really glad you still enjoyed the physics and atmosphere!
Hello unqnqnquqq and Kanatik121! I just played Druncula and I really liked the submission. This game doesn't remind me of any other game which always make me happy. We love original content. The visuals were so good and the game page is top tier. I can't believe more people haven't played it.
Thank you so much—this genuinely made our day! We wanted to create something weird and original, so hearing that the game didn’t remind you of anything else is a huge compliment. We’re also really happy you liked the visuals and the game page. Thank you for giving Druncula a chance and leaving such a lovely comment! 🦇❤️