The art and music was super nice, and I enjoyed the theme! It was really immersive. I wish you didn't use AI to write the description for the game, as it's fairly obvious and harms goodwill going into the game... but once I was in, it was really nice :)
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Gridnic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #6 | 3.325 | 3.325 |
| Fun Factor | #6 | 3.286 | 3.286 |
| Theme Implementation | #9 | 3.667 | 3.667 |
| Visuals | #11 | 3.571 | 3.571 |
| Audio | #12 | 3.190 | 3.190 |
| Gameplay | #13 | 3.048 | 3.048 |
| Special Object Implementation | #21 | 3.190 | 3.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Our core gameplay loop revolves entirely around the theme of "tidying up", and the required special object—the "Blanket"—is the literal foundation of our game. The player is faced with a messy picnic blanket just as a storm is about to hit. To save the picnic, they must quickly slide and match the scattered food items to tidy up the blanket, clearing it completely and packing everything safely away before the time runs out.
What tools and 3rd party assets did you use?
Engine: Unity
Art: Sketchbook Pro
Audio: Logic Pro & FMOD
Version Control: GitHub Desktop
IDE: Visual Studio Code
Everything is completely custom! 100% of the graphics, UI elements, voice-overs, and sound effects were created from scratch by our team during the mini Jame Gam.
How did you use generative AI? (If you did)
We used generative AI (LLM) strictly as a support tool to assist with programming (coding support, logic checks, and troubleshooting Git merge conflicts) and to help translate/refine our English store page texts.
Important Note: There are absolutely no AI-generated assets in the final game. The complete audio design, the gameplay implementation, and every single piece of art were made entirely by hand by our team.



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