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Hurry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3953 | 3.217 | 3.217 |
| Narrative | #5489 | 2.261 | 2.261 |
| Audio | #6364 | 2.391 | 2.391 |
| Enjoyment | #6573 | 2.522 | 2.522 |
| Creativity | #7621 | 2.565 | 2.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
there is a countdown before the bomb explodes
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Hazer
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Comments
I had a hard time understanding the tracker at first, but once I sorted that out, I got it! It would have been fun if the places of the bombs were randomized each level so it had a little bit of replay-ability. A defuse “mini-game” ala Among Us could have been fun, too. This is definitely a cool start, though.
it is randomized tho around 6 possible places each time, thank you for playing bro.
Sorry that I didn’t catch that, I think they were just in very similar places in my playthroughs by chance.
Nice game! :D
I like the PS1 graphics tho I think the materials are a bit too glossy right now. However it's not something I care about too much so great job!
Pretty cool graphics/art style although really need a tutorial lol gj bro God bless and pls play mine if you get the chance =)
Neat, but needs a bit more things going on! Maybe some obstacles or something? Very fun physics explosion though on fail haha
Neat, but needs a bit more things going on! Maybe some obstacles or something? Very fun physics explosion though on fail haha
Nice game with great style. Could use a sensitivity setting though.
there is a sensitivity setting.
Oh yeah you are right, i see it now, it's just that going to the pause menu with escape exits fullscreen in the web version, but i understand.
Really liked the retro art style. I struggled a bit with the tracker as it wasn't really clear if direction or just position mattered. After I found the bomb, and collected it by holding E, I never really figured out what to do after i.e. how to dismantle it.
Glad you liked the art style! Holding 'E' actually dismantles the bomb on the spot.
The sound design that went into this was great. The cigarette stomp, footsteps, and night crickets made for a pretty grim mood. I had trouble figuring out how to open manual though. The environment design was also really nice and the explosion at the end was rad. Pretty well made game here!
Due to time constraints, the manual-based bomb defusal has been replaced with a simple 'Hold E to Dismantle' interaction.
art style was super cool and I like seeing a good 3D game. everything blowing up and the cigarette stomp was cool!