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A jam submission

La BombaView game page

How long can you last before the place blows?
Submitted by IDon'tEatFigs — 1 day, 14 hours before the deadline
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La Bomba's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#20623.4783.478
Narrative#30022.7832.783
Audio#53792.6092.609
Creativity#63472.8702.870
Artwork#74702.3912.391

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The entire game ends when the countdown reaches zero.

(Optional) Please credit all assets you've used
Sound effects taken from myinstants.com. All others made by me.

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Comments

Submitted

very entertaining game

Submitted

Really fun artstyle, I love Wario Ware games so this game is right up my alley. Was fun to play but the speed doesn't ramp up fast enough. Was at like 5 minutes before it got difficult

Submitted

Cool game idea—I think if you improve the art style a bit more and expand the mini-games, this could turn into a really fun game.

Submitted

I did not survive, haha. I like the sketch art style :)

Submitted

I found the gameplay to be really clear and self explanatory so i always knew what to do. really nice work! 

Submitted

I found the gameplay to be really clear and self explanatory so i always knew what to do. really nice work! 

Submitted

Made it to 20 games,  epic story and the writing made me crack up haha

The game was simple yet so much fun, i raccomend it to anyone that passes by, quick but a hilatious experience!

P.S: Great use of sfx hahah

Developer

Thanks!

Submitted

Best intro so far! :D (Also why there are explosions anyway?)

Developer(+1)

The question isn't why, it's why not.

Submitted

Okay, not gonna lie, the intro bit made me chuckle. This is a solid WarioWare-style entry, especially for (as it seems) a first game project.

Strengths:

  • Stable and bug-free: I didn't encounter any technical issues or bugs during my run
  • Intuitive: Easy to pick up immediately without needing a tutorial.
  • Fun core loop: The micro-games work well together.

Feedback:

  • Art consistency - The style varies quite a bit. I totally get it, it's completely fine for a jam game. Personally, I prefer it more to using an asset pack.
  • Pseudo-randomness - The minigame selection feels strictly random, which led to some repetition while missing other games entirely (I only saw "CLICK!!!!" once across 47 games). A deck-shuffle system or weighted selection could improve that.
  • Transition timer - The countdown timer keeps running during transitions, which feels unfair since the player can't react yet. Pausing it until control is returned would be cleaner.
  • "Find the Target!" - Adding a quick directional cue (left/right) would make the feedback much clearer.

Good effort on this!

PS: Managed 458 seconds and 47 games.

Developer

Wow! Thanks for all the feedback!

All this is great advice that I really appreciate! (My one thing to note is that the mini game "Click!!" Is scheduled to appear every 25 minigames, starting at 26.)

But thank you for the pros and cons! It really makes me feel better after being a little unenthusiastic when I submitted it.

Submitted

very fun game!!! reminds me of warioware...

Developer

Sure enough, it was a direct inspiration.

Submitted

Artstyle reminds me of old school flash games, fun little game!

Developer

Thanks! I really appreciate it.