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The Dawn's Countdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6223 | 2.411 | 3.286 |
| Narrative | #8255 | 1.782 | 2.429 |
| Artwork | #8581 | 2.097 | 2.857 |
| Enjoyment | #8862 | 1.992 | 2.714 |
| Creativity | #8946 | 2.201 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Count Down to Day to win and your health goes down
(Optional) Please credit all assets you've used
3D Models: https://quaternius.com/packs/fantasypropsmegakit.html
Music: Race Against Time by Grumplefunk is licensed under a Attribution 4.0 International License.
(Optional) What would you like to be called if GMTK features your game?
AkumaSenpai, Ero7, Baxlanic
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Comments
It would have been really helpful to have an in-game tutorial. For example, it took me a long time to realize that I can’t kill people unless I’m directly behind them. I really like the concept, but the health bar drops too quickly, which makes the game harder than it should be.
Woah. This is ridiculously difficult! Was really fun to play, but I barely cracked one minute with how much damage the enemies are doing and how they can sneak up on you. I think the cooldown of your own attack is a bit too long too. If I find an opportunity to get two quick kills in a row it felt really bad that I wasn't able to do but had to awkwardly wait around.
It’s a game whose core gameplay feature involves timed assassinations. The tense atmosphere is well-deserved, and the map size is quite large, making this a truly interesting game.
unfortunately I don't really get what I have to do. at least the music in vibey
You have to sneak up on enemies, hover the mouse over them and leftclick when they turn green. Kills restore some hp. Enemies are invisible outside your own field of view, so you have to watch out for "invisible" enemies too
yeah, that makes sense. I ended up killing a few but I didn't know I needed to sneak up