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Planet Museum's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2758 | 2.844 | 3.625 |
| Artwork | #5050 | 2.942 | 3.750 |
| Audio | #6462 | 2.353 | 3.000 |
| Enjoyment | #8203 | 2.157 | 2.750 |
| Creativity | #8438 | 2.353 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
we build our game around a countdown system
(Optional) Please credit all assets you've used
Check the credits in the game ! All done by us with love <3
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Comments
The art is great! I especially loved the dialoge sprites of Edmund and Screw (both in hologram and final form). The game's cover is also fantastic, really sticks out (in a good way).
I liked the music and the writing. A "skip dialoge" or "fast forward" button would be cool tho, accidently started talking with characters right after finishing the dialoge a few times and had to sit through it a second time.
The gameplay was alright but kinda underwhelming, but I assume you'll expand on it if you keep developing the game.
The inventory limit of 3 objects wasnt obvious, wished it was explained more.
Alarm timer being shared between alarms was defenetly the most fun part. I also thought the yellow laser part was cool with you having to run all the way back through the level
The art style is so charming and I loved being the thief, I felt like Lupin lol. I think some sound effects would make it a smoother experience for the player to know when the bag is full and when they have emptied it, but an fun game and story otherwise!
Maybe for the heist setting but it gave me huge Persona 5 vibes.
Great Job on the art and dialogue!
I wish the 3 objects limit was better explained with maybe an UI indicator.