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Till We Panic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4177 | 3.000 | 3.000 |
| Narrative | #4428 | 2.462 | 2.462 |
| Creativity | #5385 | 3.077 | 3.077 |
| Audio | #5695 | 2.538 | 2.538 |
| Artwork | #6539 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a cyborg cowboy who has to train before panic falls over. There is a countdown until you panic and once you do, you have to survive for as long as possible.
(Optional) Please credit all assets you've used
8x8 Tileset - kill4spike
Pixuf - Tiny Pixel Font - erytau
Sounds + BGM - Pixabay
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Comments
Great concept and execution of normal vs panic phases! It took me a couple of playthroughs to get used to the ability to aim with my mouse - I was more used to only being able to shoot in the direction that I'm facing. However, I did eventually adjust and it was a good time! Grabbing a bunch of powerups and feeling my character become super powerful was very satisfying, and balancing that with a countdown worked very very well and gave the game a lot of replayability! However, I did not enjoy the zombies being able to jump down from above me super quickly, and the jumping powerups made my character jump so high that it almost felt like a debuff. By my final playthrough, my DPS powered up so much that I could just camp in the corner indefinitely during the panic phase! Great game with a lot of fun variation through the powerups, and a solid implenetation of the theme. Good work!
the 2 phases was great, at times i found the screen shake a little bit overwhelming (it does add to the game but just personally its a lil too much), art was simple but worked well! great game :)
I loved the idea of having 2 different phases! Also the zombie jump is super scary!!
Really fun game, I'm glad I went in blind because the shift up after the time runs out is really cool, the upgrades were easy to understand and added a lot, my only critique would be the camera panning a lot and the screen shake being quite strong, I could briefly lose the player when it was extreme but it didn't hinder overall enjoyment
Glad you enjoyed the game! I can definitely see what you mean though about the panning speed and the camera shake and its something I definitely want to adjust once the jam is over. Thanks for playing!
nice little game! the gameplay loop feels really well paced!
I loved the power ups. And the assets and animations were so cute. I really felt like the guy was one of the Wild West movie cowboys when he was shooting in the direction away from where he ran. Really cool game :)
(Would love it if you could try my game too)
EVERY TIME a monster appeared abome me. "Help me! There's 319 monsters in the same space!"
Cool game, I like the retro artstyle. One problem is that when the "panic" starts the strategy is just to stand underneath the platform in the corner and pick off zomies as they approach until a huge swarm arrives. Also, you should remove the "exit" button in the web build, because when you call "get_tree().quit()" in the browser, it just freezes (I learned this the hard way XD)
Thanks for the feedback! Yeah I think I definitely think I have now learned the hard way xD.