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Fresh Meat For Dead Lucy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #34 | 2.462 | 3.333 |
| Visuals | #39 | 2.585 | 3.500 |
| Overall | #59 | 1.867 | 2.528 |
| Gameplay | #59 | 1.600 | 2.167 |
| Fun Factor | #59 | 1.600 | 2.167 |
| Theme Implementation | #61 | 2.093 | 2.833 |
| Special Object Implementation | #73 | 0.862 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Blanket is where you gather the meat and bring it to Kenneth. The theme is cleaning up. We cleaning up a big mess in the cabin.
What tools and 3rd party assets did you use?
Substance Painter, FireAlpaca, Unity, "PSX Character Male"
How did you use generative AI? (If you did)
Heck no
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Comments
The game broke after I removed the blood twice, and there was too much dialogue.
How did it break?
Just during the game, I started cleaning up and removed 1-2 pools of blood, but the next ones didn't go away.
Think you could get a video clip of it happening?
It has been fixed by the way!
It has an awesome style, it doesn't even feel like a jam game! The audiovisual presentation is very well polished, and I really liked how you wrote the characters.
Thank you! We ended up misreading the jam time and thought it was a 1 day jam, went for about 10 hours straight on day 1, almost finished, then cooked for the rest of the time available.
Pretty impressive. To be honest, aside from the jam aspect, this game has the potential to be a full game.
Thanks! I wrote the dialogue, wondering if I should be locked away in a lunatic asylum...