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A jam submission

Count Down: Down for the countView game page

Submitted by petar.k — 1 hour, 8 minutes before the deadline
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Count Down: Down for the count's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#56732.8073.200
Narrative#75311.9302.200
Creativity#80402.4562.800
Audio#96301.4031.600
Enjoyment#100391.4911.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has to complete levels in a defined amount of time. Upgrades can be purchased with available time, and enemies will take time from the player.

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Comments

Submitted

The concept is interesting but I'm afraid it didn't translate well here.

There are a lot of pain points as of now. I couldn't jump over the cars without backtracking and felt pretty lost on where to go. I had a buggy framerate making each moment laggy and I had to quit after getting stuck under some stairs. I can see there's more to the game to explore but unfortunately I gotta quit.

Submitted

Loved the art, but I wasn’t able to move or doing anything regardless of what keys I was pressing

Can anyone confirm? Would love to give this a proper try

Submitted (1 edit)

I was able to move, but in the starting screen you have to press the actions it displays, else you won't be able to move. It could be explained better or straight out removed, why would I need to equip the movements on the characters? 

Developer(+1)

The idea was that you choose only the things that you think you'll need. If you select everything, you might not have enough time to finish the level. We wanted to have more skills but didn't have enough time to implement them. Anyway, I added an explanation to the description.

Developer

You have to purchase movement skills at the start of each level. If you choose more of them, it is easier, but you have less time to complete the level. To restart the level, click on R in the top left corner.