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A jam submission

Count Down BlocksView game page

A Game about Platforming on changing blocks
Submitted by Team Mental Mangle, GAELLE_123 — 4 hours, 49 minutes before the deadline
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Count Down Blocks's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#50862.9412.941
Audio#51562.6472.647
Enjoyment#59722.6472.647
Creativity#71382.7062.706
Narrative#84821.7651.765

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We interpreted the theme through a count down that both effects how long the player has to live, and also which blocks are currently active

(Optional) Please credit all assets you've used
All assets outside of audio is made by us.
All audio is downloaded off Pixabay:

Click Sound by JustSomeSounds

https://pixabay.com/sound-effects/film-special-effects-click-sound-432501/

Jump Sound by Lumora_Studios

https://pixabay.com/sound-effects/film-special-effects-pixel-jump-319167/

Background Music by KitsuneMusic

https://pixabay.com/music/video-games-somersaults-edm-ost-track-176960/

(Optional) What would you like to be called if GMTK features your game?
Team Mental Mangle

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Comments

Submitted

I think the game itself is good, but the difficulty at the start does not let you learn the game mechanics

Submitted

Fun, love the work put into art and sounds! Game looks good. I am approaching unc age, I got skill checked out. I always missed the blue platforms :(. But was fun idea. The pace was good and the quick retry made it easy to go again.

Fun game, hard to master.

Submitted

Was tricky, but I definitely liked how the theme was incorporated with having the platforms change based on time interval. Cool Game!

Submitted

works nice with the theme, but found it difficult to play. if the levels are designed well, then it will be good.

Submitted

Nice use of the theme! i would like some audio or visual cue for when the platforms are going to change and more precise movement controls

Submitted

Nice game but i felt that the wall jump was quite clunky