I adore the idea of counting down inputs, I wish the platforming was a bit simpler to accommodate that better - it's way too easy to waste input and some maneuvers are almost frame-perfect.
Great job!
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4354 | 2.982 | 3.400 |
| Audio | #4839 | 2.719 | 3.100 |
| Creativity | #5036 | 3.157 | 3.600 |
| Artwork | #7126 | 2.456 | 2.800 |
| Narrative | #8591 | 1.754 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
every level is a key press countdown
(Optional) Please credit all assets you've used
music from "playstarz_music"
(Optional) What would you like to be called if GMTK features your game?
FlowTy
I adore the idea of counting down inputs, I wish the platforming was a bit simpler to accommodate that better - it's way too easy to waste input and some maneuvers are almost frame-perfect.
Great job!
Quite an interesting take on the count down theme! I like the optimization aspect of the game, trying to use as little key strokes as possible in order beat a level (kind of like optimizing A-presses which are always interesting to see). I also appreciate that there is a level editor and a way to make community-driven maps, doing this in a game jam is quite impressive
The gameplay is quite simple but a fun gimmick. I think a larger variety of objects will open a lot of potential since currently there is only the bumper object to consider. Having more objects means that optimization of levels becomes more fun! Overall quite fun.
Not bad! Pretty interesting gimmick, though a bit confusing at times. And surprisingly difficult, but that could just be a skill issue on my end haha
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