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Count Snack Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #9492 | 2.034 | 2.444 |
| Artwork | #10089 | 1.479 | 1.778 |
| Enjoyment | #10247 | 1.294 | 1.556 |
| Narrative | #10355 | 0.925 | 1.111 |
| Audio | #10363 | 0.832 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player has 30s to finish all the snacks
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Comments
It's not very well thought out, that's the impression I get. The idea itself is rather nice, but you can't really make the game 'hard' without any external obstacles, or else you end up never getting the chance to actually win. The lack of music was disappointing too, even if I understand why- music is hard! Thank you for submitting!
I know, I did have some ideas for making the game more dynamic but did not have time to implement those changes. You're right, the lack of audio in any form makes it feel much less immersive. I appreciate the feedback, I'll see if I can make some changes to address those points, just to rest it.
It's not very well thought out, that's the impression I get. The idea itself is rather nice, but you can't really make the game 'hard' without any external obstacles, or else you end up never getting the chance to actually win. The lack of music was disappointing too, even if I understand why- music is hard! Thank you for submitting!
I don't feel that I have any reason to do any particular configuration of snacks, it's all random movement isn't it?
Thanks for trying the game! The movement of the snake is all random. The only thing the player does is to place the snacks. I wanted to add some levels and add some elements that would require skill, but I didn't have time. Let me know if you have any suggestions. I want to go back and change it, even after the jam.