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A jam submission

Cabin FeverView game page

What happens when a remote trip into the woods goes wrong?
Submitted by Dylan Williams — 1 hour, 15 minutes before the deadline
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Cabin Fever's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#8923.5123.818
Artwork#51732.9273.182
Creativity#57083.0103.273
Audio#57922.5092.727
Enjoyment#66492.5092.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game revolves around the count down on Edith's life. Margo must race against the clock to save Edith or herself.

(Optional) Please credit all assets you've used
Pixabay used for all music and sound effects.

(Optional) What would you like to be called if GMTK features your game?
Dylan Williams

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Comments

Submitted(+1)

Wow, this is so narrative rich - probably the most i have seen during this jam. I really enjoyed it and thanks for the heads up about the flashing lights.

Developer

Thank you for the comment! I appreciate hearing about the rich narrative, and it's good to know the warning was appropriate to be included. 

(+1)

I liked it a lot! I made fanart of Margo 

Developer

Thank you for the fanart! I was not expecting fanart already... I love the style you went for and how it fits into the image well! Great job!

Submitted(+2)

The story was cool and I think you proved to have pretty good story writing skills. I like your descriptions that you provide, and a lot of the dialogue feels very natural (though there are some interesting moments). I also like the artwork you did. It reminds me of some of the backgrounds I would paint in illustrator for my scratch games. Very cool there, but I feel like there could have been a lot more interaction that the player could have had. The game feels very passive, but it was still cool. I mean just imagine the same story, but you can move around in a space or with more choices and stuff. Either way it was a great game. Keep making games!!!

Developer

Thank you for the response! I agree that the story with moving around in a space would be a good idea. It was on the list early in development but I had to scrap it due to time constraints. I might reintroduce it if I continue development on the game, but I also quite like the novel like aspect of the product as it is. Either way, thank you for taking the time to comment your lovely words about Cabin Fever!

Submitted (1 edit) (+1)

Pretty nice VN. ദ്ദി(•ᴗ• )
I found a few typos for you:
"lettings* a bit of moonlight through"
"To my increidble* relief"
"Without any other options, I warrily* left the cabin"
"I went to put my arms around here* back"

Developer(+1)

Thank you for playing through the game! 
I appreciate looking out for the typos. I unfortunately didn't get the time to do as much QA checking as I would've liked. It makes me happy that you made it far enough to find those typos in the later chapters :)

Submitted(+2)

Yup made it through ending #3 first, then went back for #1 & 2.

Submitted(+1)

I recorded me playing and reviewing your game. It might be a tough watch, since the story did not grab me, and I went to look for the game play. I hope you can still find it useful. Compliments to the sound choices!
Developer

Thank you for taking the time to review my game in such an elaborate way.

I made a visual novel for this game jam specifically to gain experience in skills that I wasn't good at doing before. A visual novel covered a lot of those skills, including creating art, sound design, story writing, and dialogue writing. I understand that it might not find the best audience in this game jam.

A few of the issues you noted in the beginning were due to using a package I hadn't used before. The dialogue was presented using Yarn Spinner in Unity. I was unable to figure out how to edit the font choice for options specifically, which is why the font didn't match up at the beginning. I also tried making the input the same for both progressing dialogue and selecting a choice, something that bothered me greatly during testing, but I could not figure out how to accomplish this.

You made a good point about not setting the volume to max. I added those sliders within the last hour or two before submissions closed because I was worried about messing up the audio mixing and wanted to ensure players had the option to change it if needed. In the future I'll be making sure to default them around 70% like you mentioned. 

I've also since fixed the issue with the two full screen buttons on the page and I'm looking into the aspect ratio that itch presents the game in.

Once again, thank you for taking the time to review Cabin Fever!

Submitted(+1)

I like the story, but for a game jam it would be nice to play as Margo and go searching for things to save Edith. With that said, the story is an interesting survival story

Developer

Thank you for the rating! There was an idea early on to make it more point-and-click, but due to scope, I had to abandon the idea. I'm glad to hear you enjoyed the survival story aspect.