One of my favourite games in this jam. I liked that you didn't really explain the mechanics in game, but left it intuitive.
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Fire Works!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #405 | 4.261 | 4.261 |
| Artwork | #687 | 4.174 | 4.174 |
| Narrative | #2337 | 2.957 | 2.957 |
| Audio | #2397 | 3.217 | 3.217 |
| Enjoyment | #3222 | 3.217 | 3.217 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Countdown to set the fireworks!
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Boh and InnOut
Comments
Very beautiful art and effects! The atmosphere is amazing! Fireworks perfectly fit the count down theme and I love that you even thought of different festivals using fire works. The game play is neat, I managed to get the highest score on all 5 levels. There is definetley a lot that could be explanded upon on this game. The puzzles usually felt pretty straight forward but there is a lot of potenital for new macanics!
i rlly enjoyed this! the fireworks and visuals in general r rlly pretty. when i got to the end i found myself wanting more levels to play through! being able to cross the fuses was also a rlly fun mechanic! altho i wish there was a little bit more time to be able to move fuses around, i wasn't able to get them exactly where i wanted a lot of the time. i'd love to play an expanded version of the game w more levels and mechanics :)
Great submission! The game is beautiful and plays really nicely! Great job!
Played this for a bit and got frustrated with the timing at first, then realized that I could use the countdown timer to time when I lit the fuses and it was fun!
The hitboxes feel way too small though. At first with the matches it was managable because at least I could get a feel for where the fuse was supposed to be lit based on where the match head was. But when I got to the Christmas level, I was totally stuck when trying to use the rope grabbing mechanic. The hitbox on the fingers was way too small and I was never able to consistently grab more than one fuse in time on any given attempt. I probably did that level about 20 times before I gave up. If you're reading this before the deadline, I would definitely increase the hitbox size for both the fingers and the matches.








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