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Deflective Arena's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #319 | 4.071 | 4.071 |
| Audio | #2734 | 3.143 | 3.143 |
| Artwork | #3618 | 3.286 | 3.286 |
| Creativity | #4094 | 3.357 | 3.357 |
| Narrative | #6225 | 2.143 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each round has a countdown to survive
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Comments
Nice game idea and solid execution! Using the difficulty modifiers against each other makes it quite addicting.
Great fun, really enjoyed this one
Very fun idea, great idea, keep it up !
Got to round 9, I think...
I really liked the fact that the player is in control of their own difficulty curve, that was really neat and kiting enemies into weapons is always fun. Maybe it was too early-game, but I think one more vincible enemy type would have made it really addictive.
I have to agree with other comments, the homing missiles and the arrows were a little slow, particularly to enter the arena. Zombies were a good pace though and the Golem moving relatively slowly felt fair and balanced too.
Congratulations on the submission, and a solid one at that.
Interesting idea, but it was way too slow.
My high score is 18 rounds, post your high score if you want (: