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Baby Reaper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2906 | 3.450 | 3.450 |
| Enjoyment | #3298 | 3.200 | 3.200 |
| Audio | #3907 | 2.900 | 2.900 |
| Creativity | #6441 | 2.850 | 2.850 |
| Narrative | #7674 | 1.900 | 1.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roguelike where the player is on a countdown to death and so are the enemies.
(Optional) Please credit all assets you've used
description contain credits
(Optional) What would you like to be called if GMTK features your game?
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Comments
fun game but could use some enemy variety
Loved how smooth movement, shooting, and the little particles felt - very cohesive! You were so close to a perfect feel, wish it just had sounds for shooting and destroying enemies. I liked the idea of being able to sell things you buy, so buying is strategically interesting. Nicely done!
this is good! I love the decision you have to make between killing and not killing and the game plays very smoothly
I would only love to see a bit more juice added, and perhaps some punishment for not finding "the killing sweetspot", but that's tweaking that can happen outside the context of the game jam.
Nice!
love the concept and the game!!!
I find it hilarious that you have to kill the enemies before they kill themselfes.
Great game
Bite size and enjoyable. I really like the aesthetic of the game. Good work.
Nice!
As a sucker for roguelikes, this was great. Kinda hard, but not unfairly so, could have done with a few more items, but I really liked it nonetheless! Great job! :D
The game-play is pretty fun, and I quite enjoy the loop.I do wish there was some way to make it more forgiving to get hit, the instant death just feels kind of unnecessarily punishing. I like the simple but stylized art.
Love the visuals, and with the music it feels quite chill. The concept is a lot of fun! I just wish there was more ooomph to stuff.
Wow, a very different take on the "enemies have countdowns" idea! I'll be honest though, I'm not entirely sure if there's any reason to be worried about running out of time. I always tried to wait as late as possible before killing enemies to run down my timer, and I would still always lose to not having enough damage output. Maybe I'm not strategic enough with my items?
But anyway, you should give yourself a pat on the back regardless. Making roguelikes is no joke!
This has great art and music and the idea is solid, but for these kinds of games I wish it just had a lot of juice, screenshake and cooler effects as well as more health and knockback to enemies
Addictive!
very nice!