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Respawn Dash's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #5087 | 2.830 | 3.857 |
| Artwork | #6894 | 2.516 | 3.429 |
| Audio | #7093 | 2.201 | 3.000 |
| Narrative | #8255 | 1.782 | 2.429 |
| Creativity | #8612 | 2.306 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is played on a continous countdown.
(Optional) Please credit all assets you've used
All assets (sound, models, textures etc) made by me.
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Comments
This game is simple but so much fun! you've nailed how to stack mechanics and how to make a fun platformer. I Rarely find a game that makes me reset the level 241 times and still have mechanics to learn.

This is a great base for a nice project.
Art and Audio were sufficient for a gamejam and the instructions were fine.
Keep up the good work!
· Umbra ·
The dash and respawn loop is satisfying when it clicks. I liked the quick retry feeling, tho for me it was a bit hard to stay consistent in some spots. Still fun, nice little speedrun energy here.
I'm running on Windows 11 and just got a black screen when trying to play the levels so it was unplayable. The menus showed up so I was able to start the levels, but had a black background if there was supposed to be any colors or images there.
Is there something else I need to do to install it properly on Windows other than unzipping?
It's very cool that you developed your own game engine, but it makes it a bit less accessible when it can't be run in browser and has potential issues like this.
That is very odd. You should not need to install anything else other than just extracting the game. When you launch the game with ´-writeLogs` from the command line, in the Logs/ folder next to the game executable, what do the log files say? What GPU are you using?
I do have a relatively old GPU since I typically don't play high end games so I haven't upgraded it in quite a while, and I see there are a bunch of shader errors in the logs. The GPU is an AMD Radeon R9 200 Series, and here is the contents of the log:
https://gist.github.com/Zshandi/042d2e831e58a62a3912ec77b0ad23bd
I see, I figured out what the issue is. It was a bug in my shader module system that for some reason doesn’t ever cause issues on more modern drivers. I have fixed this in the engine code, but sadly I can’t update the game to fix that anymore.
I'm glad I could help find this bug! If you update it after the voting period I'd still like to try it then so just let me know in a reply if you do!
I liked the structure of the game, trying to do levels in as few resets as possible was quite the challenge. I felt that the difficulty increased a a nice gradual rate as well. Well done, this is really impressive considering it's made from scratch!
Neat idea with levels that you pick up upgrades that kept between respawns.
I think it would have been neat to have a rewind animation or something. Felt that you reset level when you pressed so took a while till I realized that the powerups i picked up is still active.
Could with some more polish with things like movement and levels actually become a full game. Kinda reminded me of Neon White sometimes.
I played trough every level and it's very fun. Huge respect for creating your own game engine! At first I tried to get 3 stars in every level but it became to difficult for me.
Still I enjoyed that