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DRONEDOWN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4721 | 2.903 | 2.903 |
| Artwork | #5573 | 2.839 | 2.839 |
| Creativity | #6716 | 2.806 | 2.806 |
| Narrative | #7296 | 1.968 | 1.968 |
| Audio | #9205 | 1.581 | 1.581 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In my game you countdown your moves to solve puzzles
(Optional) Please credit all assets you've used
Didn't use any external assets
(Optional) What would you like to be called if GMTK features your game?
Duck Dev
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Comments
I like the concept, I think I came across a bug where my fuel counter stopped going down
im playing mobile and dont wanna rate yet because I don't know how to move/play. Can someone tell me the controls on mobile?
A simple but quite effective idea! And props for taking the time to get it on android too
The fact that you did this in 24 hours is amazing, i thoroughly enjoyed the puzzle and you went out your way to make android, windows, and linux version in that short of a time is awesome! Good job!
Interpreting countdown in any way thats not time is always super creative IMO. nice submissions, I enjoyed playing a lot!
Remarkable for a game only done in 1 day! Plenty of levels to play, and several took me a few tries to get right. And the visuals were solid even in their simplicity. If you wanted to come back to the project, there's definitely more game here to explore for sure.
Fun and cute game! It’s a pity that it doesn’t have any sfx or music. The two minor issues are that the game is too easy to finish and that the field of view changes when you resize the game window. Cute game tho.
i like that this game is ported to a lot of devices but there are a lot issues that need to be adressed first of all if you're playing from mobile devices the tileset end is showing (i suggest stretching a playtest window when making varius projects to see if something is showing that is not supposed to be shown). also there's no music at all (i understand that you might not know how to make music but u can still use assets to cover what you don't know how to do) and also a tiny bug if you spam movement in one direction and complete the level on the next level you might clip into the wall like i did. Now i understand that its probably your first game and in your first game its okay to have bugs and other issues and all that i just said was meant to adress issues so you know what to look out for next times and not to upset you. Good luck in jam!
Edit: i just noticed that you made it in 24 hours thats impressive im gonna guess you didnt have more time for it but if you did it might've been one of the materpieces on top of recomendations list!
Thanks bro ,Actually, this isn't my first experience; I've made many games before. But you could say this was a quick challenge because I developed them all in record time and in one continuous session.
cute game and puzzles that are fun to explore :))
Thank you brother ❤️
A little cute and fun game ! For a game made in 24 hours instead of 96, it's really not bad. But so, there is some problems. I think it's missing sound effects, the game is a bit too easy when we understand the mechanic AND the web version is really buggy, and that could work against it. GG for the game, I loved it. =)
Thanks bro i really appreciate ❤️
I liked the exploration of the levels to discover what can be found on each.
Thanks bro ❤️
fun little puzzle with cute artwork. there is a bug where if you spam keys you can move a few over the limit, but with honour you can avoid this bug!
Thanks bro ❤️
I really liked the art :)
Thank you