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Time Keeper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #554 | 3.952 | 3.952 |
| Audio | #1165 | 3.524 | 3.524 |
| Creativity | #1276 | 3.952 | 3.952 |
| Narrative | #2131 | 3.000 | 3.000 |
| Artwork | #2267 | 3.619 | 3.619 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a time keeper in charge of ensuring that all the count downs don't hit 0
(Optional) Please credit all assets you've used
See the "Credits" section for full credits
Art = My family
Sounds = Freesound.org (see credits for specifics)
(Optional) What would you like to be called if GMTK features your game?
4Penguins
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Comments
This was one of my favorites in the whole jam! Very addicting, I think my longest run was 6:08
The adrenaline went uppppp, i like this, fun gameplay. Fire entry, awesome work! 🔥🔥🔥🔥
Nice little game ! very stressfull but it has some fun mecanics . Playing this game at the same time as a friend to see who gets further is a really fun experience!
Ooo, glad you had fun playing with a friend! I was competing with some family members to see who could last the longest (my brother beat me by over 1000 points lol). Thanks for playing!
Really cool game idea! It got very stressful very quickly, but I managed to reach a score of 880. The visuals are beautiful and the feedback for running out of time on tasks was really good. Well done! :)
880 is great, nice job! I'm glad you liked the feedback for running out of time on tasks, I tried to keep it hectic but manageable. Thanks for playing!
Holy! I was stressing as hell. Got 1060 points, but I need to beat that. What a game, simple yet really addicting :D. Amazing job, liked all aspects, and what a theme interpretation! Great job!
Woah, 1060 is pretty good, nice job! Thanks for playing!
This game had me sweating! Got 860 points. Reminds me a bit of the game "Keep talking and no one explodes."
Yeah the game can be quite fast paced, haha. Nice job getting 860 points! I'm glad it reminded you a bit of "Keep talking and no one explodes", I was trying to go the hectic feeling of balancing multiple cooldowns. Thanks for playing!
I found this super fun--super engaging!! it fits the theme well too.
I'm really happy you found it fun! I tried to appeal to my own multi-tasking brain when making this and trying to apply the theme. Thanks for playing!
It kept me on my toes... interesting
Glad it kept you on your toes, thanks for playing!
The idea is really interesting! I had to play several times because I kept losing while focusing too much on entering the numbers. Great game!
Ah, right?! Entering the numbers is definitely time consuming. One tip is that after every time you enter a number the cooldown gives back some time, so you can jump around as needed. Thanks for playing!
The idea is pretty cool. It was pretty hard for me tho but i like it.
Ah yeah, the game is pretty hard (and a bit stressful). Glad you enjoyed it!
A fun little game, good job!
I'm glad you enjoyed it, thanks for playing!
This is really really fun. I was honestly surprised after reading the long wall of text in the tutorial. I think that the normal gameplay explains the 4 stations quite nicely, and the tutorial isn't necessary. But that's just a nitpicky piece of criticism, because honestly I struggled to find something I didn't like about it. Great game!
I'm glad you enjoyed it! I appreciate the feedback, I admit the wall of text for the "How to play" was a last minute add on (couldn't easily explain the time dividend concept nor how many points you get when you're playing). Next time I'll add a blurb saying that there's an in-game tutorial so you don't have to read this wall of text. Thanks for playing!
Nice job.
Thanks!
I really like the idea, i think
it's cool
Glad you enjoyed it, thanks for playing!
This is really fun! The gameplay kind of reminds me of FNAF, minus the animatronics and stuff. It's very simple, but very fun, and increasingly more stressful as time goes on
I'm glad you enjoyed it! When I was playtesting the wind-up clock I kept on imagining FNAF2 in my head lol