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HALF A SECOND's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3581 | 3.143 | 3.143 |
| Creativity | #3758 | 3.429 | 3.429 |
| Audio | #4876 | 2.714 | 2.714 |
| Artwork | #7891 | 2.286 | 2.286 |
| Narrative | #9066 | 1.643 | 1.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about timing a button to a countdown timer.
(Optional) Please credit all assets you've used
All sfx are from zapslat.com
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Comments
I think the audio is incorporated well, i think you can just base the timing off of the beat alone if you have musician timing, reminds me of majora's mask minigame with the clock, i like the difficulty curve, feels like the impossible quiz with how it starts using different tricks from you getting to the button lol, had some fun with this one :>
That was fun and creative! I had a similar idea during the Jam, and I'm glad to see it being created in a polished and more creative way too
that was much funnier that I would expected after playing the first level 1!!!
Very creative and fun!
Really unique concept! Each level feels different from each other, and there’s a good difficulty curve. Well done!
Loved the different obstacles that were added. Even though you had 14 levels they all felt different and challenged different. Dex check (lvl 13) for trackpad was hell tho ;-;
At first I was worried the game was 14 levels of the same thing, but I liked that obstacles were added!
funny idea, reminds me of those odd games youtubers used to play around 2016-ish
Funny idea, but the later levels feel almost impossible to me ^^' But I was always surprised by what new obstacle would pop up :D
Tysm for the feedback! The last half of the levels were made 1-2 hours before submission so I didn't have to the time to fully playtest so that's on me. Hopefully they were interesting enough to justify the difficutly!