Making me think!
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COUNT//MOVE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #980 | 3.462 | 3.462 |
| Creativity | #1752 | 3.846 | 3.846 |
| Artwork | #2579 | 3.538 | 3.538 |
| Enjoyment | #2829 | 3.308 | 3.308 |
| Audio | #4926 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
COUNT//MOVE turns COUNT DOWN into both structure and mechanics. The campaign descends from Sector 06 to Sector 01 as Meridian approaches a purge of 4,096 identities. Players queue an entire route before moving, and COUNT GATES only open when their beat reaches zero. In the final sector, the story countdown becomes a real 10-second execution timer. The narrative also asks who gets counted: TRACE must restore every erased name before being counted out.
(Optional) Please credit all assets you've used
Full credits are listed on the game page. Manual pixel art: gjj (Resprite). Music: gjj (GarageBand with royalty-free Apple Loops). Sound effects: Web Audio synthesis. Painted Metal 003: ambientCG (CC0 1.0). Share Tech Mono: Carrois Type Design / Ralph du Carrois (SIL OFL 1.1).
(Optional) What would you like to be called if GMTK features your game?
gjj





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