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A jam submission

Please Hold StillView game page

A Patient Treatment Simulator
Submitted by SolKami — 1 hour, 35 minutes before the deadline
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Please Hold Still's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#25793.5383.538
Narrative#33552.6922.692
Creativity#39733.3853.385
Enjoyment#53312.7692.769
Audio#98521.3081.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must treat patients before the timer hits 0

(Optional) Please credit all assets you've used
Godot default assets used for loading page
RiceBatty for Art
SolKami for Programming/Design

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Comments

Game concept is not bad. For some reason I was unable to use the items using the mouse. Scroll and Q worked fine. A tutorial might have helped in case I am doing something wrong.

Game concept is not bad. For some reason I was unable to use the items using the mouse. Scroll and Q worked fine. A tutorial might have helped in case I am doing something wrong.

Submitted

Cool concept, but I really think it needs a tutorial. It took a lot of fumbling around to figure out how to use the tools (especially the day 4 one). The day 2 one also bugs out sometimes disconnecting the bar from the cursor, causing you to have to restart the 3 circles.

Submitted

Nice game and interesting take, i second the coments saying theres not much preassure but i like the concept.

Submitted

Nice concept and art. At first it was confusing but later i figured it out.

Submitted

The concept is nice. I would have loved some sound (maybe a patients heartbeat?). I didn’t feel that pressured by the countdown though, the last shift could maybe add some seconds for each wound treated?

Submitted

nice concept if say ,thought i didn't feel the pressure of the countdown ,if there was some sort of sound but great overall

Submitted

Not sure why it said there is infinite amout of patients until shift is over :D but got tired of killing patients.. Nice Submission, just felt like the "operation" mechanics were a bit clunky.

Submitted

this was a fantastic concept, what an enjoyable game