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Desert Picaroon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6223 | 2.411 | 3.286 |
| Enjoyment | #6579 | 2.516 | 3.429 |
| Narrative | #7173 | 1.992 | 2.714 |
| Creativity | #7437 | 2.621 | 3.571 |
| Artwork | #9288 | 1.887 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player should clean floor before timer ends
(Optional) What would you like to be called if GMTK features your game?
Stepashka PSSX
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Comments
Fun little dungeon delver, has a lot of potential! I can see it being expanded with bosses, more enemy types, weapons... I do think that the rooms are too big right now, since they don't have much in them and seem to only serve to use up some time on the clock. If they had recognizable features it'd be cool to be able to memorize a path back to the beginning when snatching the artifact. I like how the countdown doesn't only appear when you take the artifact, since there's a bit of a risk-reward to going through the rooms quickly in order to save time.
Procedural room generation and the different relics that I found were definitely my favorite part of the game, and its impressive that you got it done within the game jam time! I do wish there was some sound, animation, or otherwise some sort of telegraph for any of the enemy attacks and your own attack cooldown.
Very impressed with the random generation and the number of relics on offer! I found it a little frustrating that enemies could move right up against an exit, meaning that I would take damage if I had to enter that room again. Great work!