The balance between the objective and the time limit felt just right—I narrowly failed with only a few keys left to collect. XD Nice work!
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Cubetatious's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2922 | 3.105 | 3.105 |
| Enjoyment | #5486 | 2.737 | 2.737 |
| Creativity | #7607 | 2.579 | 2.579 |
| Narrative | #8233 | 1.789 | 1.789 |
| Artwork | #8387 | 2.158 | 2.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have get to the golden key before the count down runs out.
(Optional) Please credit all assets you've used
I took the red monster from the assets store.
(Optional) What would you like to be called if GMTK features your game?
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Comments
Fun things:
- Quite alright to play! I like the “sky is falling” games a little bit.
Things I find annoying:
- Mouse sensitivity can’t be tweaked, it’s way too high and I am unable to play past the 2nd level
- Key hitbox too small, I keep missing the thing even though I’m like, standing right next to it
Would have been nice to have:
- Main menu, enter/exit screen, level selection
Pretty much fine for a game of this scale. Hope to see you in another one of these game jams!
I was about to comment that I really liked the chill collecting keys atmosphere until I got to level 2! Haha. The music fits the game really well and the red guys are super ominous. XD I just wish there was a checkpoint system so I wouldn't have to collect the keys again every time I died.
I got jumpscare by the red guys the first time... But it was fun, good job !
The game is interesting, and the first time I played the chase sequence I genuinely got jump scared several times. I do think its very punishing to get caught since you go back all the way to the beginning, and doing the key section many times isn't that fun. Good job anyways!
You definitely got me to feel the emotions that you intended in the chase sequence XD. The game was really fun! I liked how smoothly the red monster moved, the fact that the monster didn't seem to be moving like the rest of the world added to the sense of uncannyness.
Fun fact: You can actually go faster if you move diagonally, because the speeds of you moving sideways and you going forwards are added together. I personally enjoyed that quirk of the movement in the game, because it added more depth to running away, but if you want to disable it in future games you can "normalize" your movement.
Great choice of music!
The red figures are somehow teryfing, with their slow out of time movement.. brrrrrrrr
Going back from zero when dying is a bit rough ^^
Bro the initial music change and red guy got me so good lol. Got stuck in the maze I wasn't sure if there was an exit or if I just had to survive. Had a lot of fun though and I liked strategizing how to collect the keys! Great work!
the game is cool i dindt finish it but is have alot of potential im sure is just the start u willl do better game ! is a cool game GOOD JOB BRO ! i hope u the better !





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