Great concept and execution of normal vs panic phases! It took me a couple of playthroughs to get used to the ability to aim with my mouse - I was more used to only being able to shoot in the direction that I'm facing. However, I did eventually adjust and it was a good time! Grabbing a bunch of powerups and feeling my character become super powerful was very satisfying, and balancing that with a countdown worked very very well and gave the game a lot of replayability! However, I did not enjoy the zombies being able to jump down from above me super quickly, and the jumping powerups made my character jump so high that it almost felt like a debuff. By my final playthrough, my DPS powered up so much that I could just camp in the corner indefinitely during the panic phase! Great game with a lot of fun variation through the powerups, and a solid implenetation of the theme. Good work!
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Till We Panic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4177 | 3.000 | 3.000 |
| Narrative | #4428 | 2.462 | 2.462 |
| Creativity | #5385 | 3.077 | 3.077 |
| Audio | #5695 | 2.538 | 2.538 |
| Artwork | #6539 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a cyborg cowboy who has to train before panic falls over. There is a countdown until you panic and once you do, you have to survive for as long as possible.
(Optional) Please credit all assets you've used
8x8 Tileset - kill4spike
Pixuf - Tiny Pixel Font - erytau
Sounds + BGM - Pixabay





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