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A jam submission

Having a BlastView game page

Defuse each bomb before the timer reaches zero!
Submitted by ProfessorLucario — 1 day, 11 hours before the deadline
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Having a Blast's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#69352.7463.500
Artwork#87532.0592.625
Narrative#98391.3731.750
Enjoyment#102591.2751.625
Audio#103740.7841.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In addition to the obvious (countdown time limit), the timer itself factors into the puzzle-solving

(Optional) Please credit all assets you've used
game-icons.net, Raylib

(Optional) What would you like to be called if GMTK features your game?
David Powell

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Comments

Submitted

Boy, this was pretty difficult for me to figure out.  30 seconds on the first level introducing the player to the game didn't feel like nearly enough.  Cool  concept, but definitely  could have used a lowering of difficulty for first time players.

Developer(+1)

I appreciate that! The time constraint and steep learning curves are both intentional parts of the game but I recognize that it might be too hard too soon.

Submitted

It is kinda frustrating that rules disappear by themselves in the beginning. I had to make a screenshot and read them like that :)

The second level was too hard for me. Like I don't get how this rounding rule works, you need some examples in your rule book.

Also, it's too easy to accidentally cut wire, when you just measuring voltage.

But idea itself is fun, I like that this is kinda nerdy, you need to use voltmeter and stuff. It just needs more polish.