Boy, this was pretty difficult for me to figure out. 30 seconds on the first level introducing the player to the game didn't feel like nearly enough. Cool concept, but definitely could have used a lowering of difficulty for first time players.
Play game
Having a Blast's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #6935 | 2.746 | 3.500 |
| Artwork | #8753 | 2.059 | 2.625 |
| Narrative | #9839 | 1.373 | 1.750 |
| Enjoyment | #10259 | 1.275 | 1.625 |
| Audio | #10374 | 0.784 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In addition to the obvious (countdown time limit), the timer itself factors into the puzzle-solving
(Optional) Please credit all assets you've used
game-icons.net, Raylib
(Optional) What would you like to be called if GMTK features your game?
David Powell


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