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A jam submission

Running out of TimeView game page

Submitted by James — 2 hours, 45 minutes before the deadline
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Running out of Time's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#14943.8594.400
Audio#19313.3333.800
Creativity#42733.3333.800
Narrative#53942.2802.600
Enjoyment#73052.3682.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
puzzle-platformer where your every move is recorded and replayed after a Count Down .

(Optional) What would you like to be called if GMTK features your game?
James Dishena

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Comments

Submitted(+1)

Man this game is incredible probably the best i played in the whole jam art style is incredible i like everything about it and music is calm and nice and gameplay is very unique it really have a lot of potential it should have got much more votes sometimes its unfair in the ocean of over 10k submissions but its definitely a masterpiece keep up the good work!

Submitted(+1)

The ratings on itch are sometimes unfair. How can such a great and insanely good-looking game have so few ratings?! The music and atmosphere deserve a 10 out of 10. The visuals are a 9 out of 10 (the player character could stay as is, but I’d prefer something else—something animated). Because of a few glitches, I’d only give the mechanics a 9/10. But man, this is an awesome game. I got stuck on the level where you get the freeze ability, though. My brain just can’t wrap its head around it today after work :D Insanely awesome game—please keep developing it!

Developer (1 edit) (+1)

Thanks for playing. I spent most of my time on the atmosphere, so I'm glad you liked it. I do plan on fixing the issues and getting some narrative going after the Jam voting. 

Submitted(+1)

Nice game!

Developer

Thanks bro. I really appreciate it!

Submitted(+1)

Vibe and artwork are top notch, although physics seems a bit finicky. Mechanics are really creative but it took me a while to get how the arrow timing worked. Love the skong references

Developer(+1)

Glad you like the vibe and artwork. I probably spent the most time on that undercooked the platforming physics. Thanks for playing the game.

Submitted(+1)

That's a really cool idea and I like the vibe a lot, I think this has a lot of potential!

Developer

Thanks, I really appreciate it

Submitted(+1)

Style looked quite good, but if I miss the jump I basically lose cause my other capsule will keep bodyblocking me.. I have to restart the game everytime I missclick because it ends up pushing me out of the map. Has potential, but like this it's a bit frustrating :(

Developer(+1)

Glad you liked the style. I do have a quick restart button (R), but I agree that getting pushed out of the map by your own copy is insanely frustrating. Thanks for playing the game though. 

Submitted(+1)

Didn't come to mind to try and press R, could have saved me a couple of refreshes lol

Developer

Yeah, I only mention it in the description. I forgot to put it in the game. My bad.

Submitted(+1)

bro why do you say it has mobile controls???

Developer(+1)

That's my bad. I didn't mean to tick the "playable on Android" box. I'll change that.